Chan Deng
About
Hi I'm Chan Currently working as Environment/Lighting Artist (Unreal and Unity) for Porjects from United States and China. I used to working at ScanlineVFX and MPC as Compositor for movies and TV shows. Several years experience as lighter at Wildbrian for Animation production. Also 1 year experience with ByteDance as Generalist Mo-cap Director for Games. Skilled in -Compositing with Nuke -Traditional Lighting and Rendering with Katana/Maya -Lighting with Unity/UE -Environment Building with UE -Foliage Creation with Speedtree -Terrian Creation with Gaea -Texturing with Substance Painter
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